While this website is intended to focus specifically on the art of design, I can't understate the importance of knowing the gear that you're using to execute the designs. This section will give you a basic overview of the equipment that we use to execute lighting designs.
Fixed-Focus FixturesEvery type of fixture has different capabilities, and therefore is used differently in the lighting design. This section will give an overview of conventional fixtures (that is, non-moving lights), how each of these types of fixtures can be adjusted, and how they might be used to execute your design.
Automated FixturesThe use of automated fixtures are becoming more and more a part of our regular workflow as a designer. These versatile tools greatly expand the possibilities available to a lighting designer, not only in highly presentational situations such as musicals or rock and roll concerts, but also for shows in which the audience never sees a light move.
Similar to conventional fixtures, there are numerous different types of moving lights, each with its particular strengths. This section will give an overview of many of the fixtures that you'll find in use, and the general capabilities that a designer needs to be aware of when using these powerful tools to execute design ideas. |
ColorI will also spend some time discussing some basic color theory. Whether you're using traditional polyester gels, LED fixtures, glass dichroic filters, or even simply looking at color temperature differences of different types of lamps or fixtures, it is important to have a good understanding of how color works.
Accessories & Special EffectsThis section will go over only some of the hundreds of different accessories that can enhance your lighting design choices. You can adjust the shape of the beam through the use of gobos. You can fill the space with haze and see the beams of your lights. If you can dream it, with the right accessory, you can do it.
Dimming & ControlThis section will not teach you how to program a lighting console. There are probably a half dozen different console families in heavy use in the entertainment industry, and several more than that that you will likely encounter on occasion. There are enough differences between each console that it is best to look to resources that specifically address the console you're learning. I will link manufacturers in the Additional Resources section so that you can get training no matter what console you come across.
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